Showing posts with label Dev Diray. Show all posts
Showing posts with label Dev Diray. Show all posts
Thursday, March 6, 2014
Moving woes
Sorry I have not been around for a bit, I am in the middle of a hard move. I will be getting back on track soon. Thanks for the patience.
Saturday, February 22, 2014
One man show
Sorry if I have been missing my weekly update mark but when you are the only one play testing and the game gets bigger and bigger and more complicated it takes longer to play through every nook and cranny so your feedback is crucial, thanks.
Now that I have 2 other partners things should progress faster and the next build will see Wardens pass finished as well as the 2nd level of Thunder eye keep and the conclusion the of the first main quest plus a few new surprises.
Now that I have 2 other partners things should progress faster and the next build will see Wardens pass finished as well as the 2nd level of Thunder eye keep and the conclusion the of the first main quest plus a few new surprises.
Monday, February 17, 2014
3.1b
So, I have been working my ass off and the new build will be out tomorrow.
New enemies.
More story.
More items.
More Npc’s.
A brand new random hit algorithm.
More quests.
New skills and effects.
A very talented music composer has joined the team, still need a 3D animator but we are growing.
Still to come in future updates.
Shitfshape ability-possible.
Level 2 of Thunder Eye Keep and the completion of the first main quest.
The completion of Wardens Pass.
I will be creating play builds this time as well as play test builds.
New enemies.
More story.
More items.
More Npc’s.
A brand new random hit algorithm.
More quests.
New skills and effects.
A very talented music composer has joined the team, still need a 3D animator but we are growing.
Still to come in future updates.
Shitfshape ability-possible.
Level 2 of Thunder Eye Keep and the completion of the first main quest.
The completion of Wardens Pass.
I will be creating play builds this time as well as play test builds.
Sunday, February 16, 2014
3.1b
I have been working very hard on 3.1b, I am waiting on my partner for the needed assets to Finnish Wardens Pass but I might release sooner.
Added -
More items.
Scrapped the random hit table for a brand new one.
Changed control scheme.
Added several new effects and skills, weaves.
New enemies.
Added the Redhand bandits.
To come-
Second lvl of Thunder Eye Keep and the completion of the 1st main quest.
All interiors for Wardens Pass.
More Npc’s
More items.
More sound Fx and music.
Possible addition of horse for Warlock.
Added -
More items.
Scrapped the random hit table for a brand new one.
Changed control scheme.
Added several new effects and skills, weaves.
New enemies.
Added the Redhand bandits.
To come-
Second lvl of Thunder Eye Keep and the completion of the 1st main quest.
All interiors for Wardens Pass.
More Npc’s
More items.
More sound Fx and music.
Possible addition of horse for Warlock.
Friday, February 14, 2014
FeedBack
I am getting thousands of hits between all the sites that I am posted on but very little feedback.
Please post in my forums or contact me direct, the time you take will make for a better game for you and that is my goal. thanks.
Please post in my forums or contact me direct, the time you take will make for a better game for you and that is my goal. thanks.
Wednesday, February 12, 2014
3.1a
3.1a is ready for release and I am pretty happy with it. The story is coming along nicely and though I did not have Wardens Pass done yet I now have a partner who is working on the needed assets for it and other portions of the game so by next update it should be done as well as the first main storyline quest.
Your feedback is crucial to the game so please use my forums or contact me direct with anything at all. Thanks.
Your feedback is crucial to the game so please use my forums or contact me direct with anything at all. Thanks.
Tuesday, February 11, 2014
3.1a
Nothing is as frustrating to me as missing a personal deadline and this bug I am hunting is elusive, but I will find it soon.
A fan asked about the controls and play balance. These are alpha builds I am putting out and are for play testing and bug hunting, as soon a I have a few more testers I will start making play builds where you start with only your initial skills, Hp and Wp. Also the enemies will have full health instead of being dumbed down.
You will acquire your skills through several methods that include quests, level up and purchase to name a few. Also this is only chapter one, this will be a multi chapter game and there will be 3 playable characters when I am done.
After this chapter I am going to a new engine but for now the controls are-
A fan asked about the controls and play balance. These are alpha builds I am putting out and are for play testing and bug hunting, as soon a I have a few more testers I will start making play builds where you start with only your initial skills, Hp and Wp. Also the enemies will have full health instead of being dumbed down.
You will acquire your skills through several methods that include quests, level up and purchase to name a few. Also this is only chapter one, this will be a multi chapter game and there will be 3 playable characters when I am done.
After this chapter I am going to a new engine but for now the controls are-
MOVEMENT
L-mouse click to move.
WASD- to move.
Up-Down arrow keys to move.
CAMERA
R-mouse hold to rotate camera
Left-Right arrow keys to rotate camera left and right.
Scroll wheel will move you into top down or 3rd person view.
BATTLE
Single left click to select NPC.
Dbl left click to make new selection.
Click ground to un-select.
With Npc selected-
Left click any skill to fire it.
Dbl left click to set auto fire.
Right click anywhere to fire any skill that is in slot 2.
Dbl right click anywhere to set auto fire on any skill in slot 2.
You can put skills and items in any slot you want through their individual screens.
Some of these will likely change in chapter 2 and may change for this chapter.
Sunday, February 9, 2014
3.1a
3.1a should have been up today but there is a slight delay, major bug that I am trying to track down then the build will be up, cross your fingers for Monday.
New interface, and a new partner to help with asset creation should speed things up a bit.
New interface, and a new partner to help with asset creation should speed things up a bit.
Saturday, February 8, 2014
3.1a
I am almost happy with 3.1a, The initial quests are done, all current models are animated have sound and are in place. Cravens Tower is all but complete.
Tomorrow I will hopefully finish the village for this build and I still need to add more story and dialogue as well as Thunder Eye Keep lvl2
Good news today is I may have someone who has generously offered their talents to my game and it comes at a perfect time.
Tomorrow I will hopefully finish the village for this build and I still need to add more story and dialogue as well as Thunder Eye Keep lvl2
Good news today is I may have someone who has generously offered their talents to my game and it comes at a perfect time.
Friday, February 7, 2014
3.1a
So, I have my 16 cups of coffee and off I go, Just about completed level one of Cravens Tower and most of level 2. The story line is progressing nicely and only have a few models left to animate.
When you are a one man show, play testing everything is a big pain, But I love it anyway. Make some changes, play test, add content play test, fix a bug play test, Finnish a level play test the hell out of it.
Tomorrow I must focus on finishing the village and quests plus dialogue. It is important that the game is fun, but also has a great story behind it.
I need to find some more free assets as I have tapped out my cash at the moment and my artistic skills lack, but the valley needs more mundane NPC’s, and critters, villagers, male and female, deer, wolves, rats, etc.etc.
The little touches are important for atmosphere . I may have to use placeholder art and models until I have more cash and when I hit Beta I plan to jump to Kickstarter.
When you are a one man show, play testing everything is a big pain, But I love it anyway. Make some changes, play test, add content play test, fix a bug play test, Finnish a level play test the hell out of it.
Tomorrow I must focus on finishing the village and quests plus dialogue. It is important that the game is fun, but also has a great story behind it.
I need to find some more free assets as I have tapped out my cash at the moment and my artistic skills lack, but the valley needs more mundane NPC’s, and critters, villagers, male and female, deer, wolves, rats, etc.etc.
The little touches are important for atmosphere . I may have to use placeholder art and models until I have more cash and when I hit Beta I plan to jump to Kickstarter.
Thursday, February 6, 2014
3.1a
So, today I am working on finishing the over- world for chapter ones first scene, polishing up and fleshing out the first level of Cravens Tower and Thunder Eye Keep, Finnish the village of Wardens Pass and create the remaining interiors then I have several models that need to be animated as well as sound.
These, as well as bug fixes should be coming out in 3.1a
These, as well as bug fixes should be coming out in 3.1a
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