Saturday, February 22, 2014
Known bugs 3.1b
When saving Gord you complete the quest but get no visual clue. Fixed.
One of the loot drops is in the ground and you cannot pick it up. Pending.
I am now aware of the fact that you can re-cross certain triggers that should only fire once and that you can get some quests twice in your log but not be able to finnish them, I am looking into fixes for both.
Remember, it is not a bug, it is an un-documented feature.
One man show
Now that I have 2 other partners things should progress faster and the next build will see Wardens pass finished as well as the 2nd level of Thunder eye keep and the conclusion the of the first main quest plus a few new surprises.
3.1b
Thursday, February 20, 2014
Update
Tuesday, February 18, 2014
Update
Announce your game
If you have a game or project you would like to announce to the world do it here.
Feedback
Please leave all feedback, suggestions in the comments below, thank you.
3.1b playtest build
The 3.1b build is up for all platforms and the play build, that will be web only, will be up tomorrow.
New enemies.
More story.
More items.
More Npc’s.
A brand new random hit algorithm.
More quests.
New skills and effects.
Controls have changed-
The Guardians Quest Instructions.
MOVEMENT
WASD- to move.
Up-Down arrow keys to move forward and backward.
CAMERA
L-mouse hold to rotate camera
Left-Right arrow keys to rotate camera left and right.
Scroll wheel will move you into top down or 3rd person view.
BATTLE
Single left click to select NPC.
Dbl left click to make new selection.
Click something else to un-select.
With Npc selected-
Left click on enemy to attack with skill in slot 1
Left click on any skill to fire it.
Dbl left click to set auto fire.
Right click anywhere to fire any skill that is in slot 2.
Dbl right click anywhere to set auto fire on any skill in slot 2.
You can put skills and items in any slot you want through their individual screens.
Each skill or weave has a minimum distance to use and you will move in to attack.
For the play-test build you will start like the real game with these exceptions.
1. You will start with the Fire water skill that has been jacked up to kill anything.
2. You start with $20.000 Gp
Aside from that the game is the same as the player version.
Have fun and please leave feedback.
Monday, February 17, 2014
The shield
He offered his alliance to, and swore to protect the Weavers with a life oath, and so the Order of the Shield was born.
We are the Shield, we are the strong arm and we are the keepers of peace...
3.1b
New enemies.
More story.
More items.
More Npc’s.
A brand new random hit algorithm.
More quests.
New skills and effects.
A very talented music composer has joined the team, still need a 3D animator but we are growing.
Still to come in future updates.
Shitfshape ability-possible.
Level 2 of Thunder Eye Keep and the completion of the first main quest.
The completion of Wardens Pass.
I will be creating play builds this time as well as play test builds.
Sunday, February 16, 2014
The Redhand
After the Rift creatures were hunted down they were all but out of work and eventually turned to banditry and slaving. They are spread across Zuun and are hunted down almost everywhere they are found.
Some larger groups have formed small city states in the wild regions of the land and have yet to be dealt with...
3.1b
Added -
More items.
Scrapped the random hit table for a brand new one.
Changed control scheme.
Added several new effects and skills, weaves.
New enemies.
Added the Redhand bandits.
To come-
Second lvl of Thunder Eye Keep and the completion of the 1st main quest.
All interiors for Wardens Pass.
More Npc’s
More items.
More sound Fx and music.
Possible addition of horse for Warlock.
Friday, February 14, 2014
FeedBack
Please post in my forums or contact me direct, the time you take will make for a better game for you and that is my goal. thanks.
Wednesday, February 12, 2014
3.1a
Your feedback is crucial to the game so please use my forums or contact me direct with anything at all. Thanks.
Thunder Eye Keep
We believe that they were built by the ancestors of the Thunder Giants and were far superior in intellect and craftsmanship than the brutes of today.
The guardians claimed it for one of their towers long ago but the last Guardian to reside there left in favor of Wardens Pass in these peaceful times.
Rumor has it that the Thunder Giants have reclaimed it, or something worse, you are here to find out what is going on and reclaim the Guardian Tower...
Tuesday, February 11, 2014
3.1a
A fan asked about the controls and play balance. These are alpha builds I am putting out and are for play testing and bug hunting, as soon a I have a few more testers I will start making play builds where you start with only your initial skills, Hp and Wp. Also the enemies will have full health instead of being dumbed down.
You will acquire your skills through several methods that include quests, level up and purchase to name a few. Also this is only chapter one, this will be a multi chapter game and there will be 3 playable characters when I am done.
After this chapter I am going to a new engine but for now the controls are-
MOVEMENT
L-mouse click to move.
WASD- to move.
Up-Down arrow keys to move.
CAMERA
R-mouse hold to rotate camera
Left-Right arrow keys to rotate camera left and right.
Scroll wheel will move you into top down or 3rd person view.
BATTLE
Single left click to select NPC.
Dbl left click to make new selection.
Click ground to un-select.
With Npc selected-
Left click any skill to fire it.
Dbl left click to set auto fire.
Right click anywhere to fire any skill that is in slot 2.
Dbl right click anywhere to set auto fire on any skill in slot 2.
You can put skills and items in any slot you want through their individual screens.
Some of these will likely change in chapter 2 and may change for this chapter.
Weavers
We weave the essence, the life energies of every living thing in the land. We can form this essence into weaves that protect or harm, give life or take it.
We can create and destroy, there is no evil in the weaving only the Weaver. This is what became of the RiftWeavers who sought to control others through use of the rifts and became mad with power.
We sought allies in hunting them down and found many of like mind, so the Guardians came to be. One RiftWeaver in particular, Jael, glimpsed what hid in the Rift and turned from his brothers to become our first council member and leader. When the rift started spewing it’s creatures into our lands others joined him...
Sunday, February 9, 2014
Guardians
We formed during the Plain’s war, at first to hunt down those we named RiftWeavers. Those with the power to tear the fabric of space asunder. We are the Shield, the Shadow and the Weavers.
One from each order makes the council and is the final arbiter in all guardian matters. When the creatures from the rift started coming through we where the first to do battle with them and we are the ones that rallied the forces of the land to push them back, at terrible cost.
Since then, we have provided protection to all in the land and we are a power unto ourselves. But these are peaceful times, or so we think...
3.1a
New interface, and a new partner to help with asset creation should speed things up a bit.
Saturday, February 8, 2014
3.1a
Tomorrow I will hopefully finish the village for this build and I still need to add more story and dialogue as well as Thunder Eye Keep lvl2
Good news today is I may have someone who has generously offered their talents to my game and it comes at a perfect time.
The Rift
When they learned how to control them they became very powerful indeed, travel from one location to another could happen instantaneously, but not without risk as a few would find out, this particular ability still exists today but has been fashioned into a new weave that is safer for the traveler.
The powers that be at the time vied to control those that controlled the Rift and the plain’s war began, this lasted for 12 years and only ended because we where forced to unite.
As we used the rifts to travel, to our utter ruin we found out that other creatures did to...
Friday, February 7, 2014
3.1a
When you are a one man show, play testing everything is a big pain, But I love it anyway. Make some changes, play test, add content play test, fix a bug play test, Finnish a level play test the hell out of it.
Tomorrow I must focus on finishing the village and quests plus dialogue. It is important that the game is fun, but also has a great story behind it.
I need to find some more free assets as I have tapped out my cash at the moment and my artistic skills lack, but the valley needs more mundane NPC’s, and critters, villagers, male and female, deer, wolves, rats, etc.etc.
The little touches are important for atmosphere . I may have to use placeholder art and models until I have more cash and when I hit Beta I plan to jump to Kickstarter.
Venta valley
We are on the outskirts of the continent of Zuun and usually far from strife and war. The council sends a new Guardian every 10 years to watch over us and report any trouble they may find.
You are that new Guardian...
Thursday, February 6, 2014
The Warlock
Know one knows where he was headed or why he stopped at Wardens Pass but it is well known that a Guardian can sense power in another, and that is when there was a knock at the door.......
3.1a
These, as well as bug fixes should be coming out in 3.1a